Posted: January 7, 2015
I have been teaching about the union of art, design and technology for almost 10 years. It never ceases to amaze me how students with no physical computing or creative electronics experience can learn how to ‘hack-up’ just about anything in very little time. In this class I showcase my students who learned how to use technology to materialize their imaginations.
Using interdisciplinary methods of iterative design and fabrication, I walk students down the surprisingly short path of turning an idea into a prototype. These art and design students used interactive electronics technologies (that they had never even heard of before the class) to produce everything from a remote contorted flying drones operated by the users brain, to interactive clothing, and all kinds of inventions.
Check out this video of their project presentations at the end of term, 2014.